Iterum

Dev Blog

Building Iterum, Post by Post

Patch notes, engine deep-dives, and design write-ups from the team building Iterum.

Update 0.30.1 — Isometric View, UI Overhaul & Diplomacy Expansion
July 1, 2026·General

Update 0.30.1 — Isometric View, UI Overhaul & Diplomacy Expansion

A new isometric camera view, a redesigned core UI, expanded diplomacy and treaties, AI personalities, and a long list of fixes and balance tweaks — everything that's landed in Iterum since mid-February.

by Iterum Team

Crafting Iterum's Animation Editor
May 20, 2026·Coding

Crafting Iterum's Animation Editor

How we built a dedicated in-engine Animation Editor for Iterum, covering the GUI system, message dispatching, and string-hashing optimizations that make it fast.

by Oskar Norberg

User Experience test of Iterum – part 2
April 18, 2026·Community

User Experience test of Iterum – part 2

KTH bachelor's thesis students invite players to a second round of hands-on user testing for Iterum, focused on evaluating the game's UI and UX.

by Anton Hammar & Ludwig Flodin

User Test of the Game Iterum
March 31, 2026·Community

User Test of the Game Iterum

KTH bachelor's thesis students Anton Hammar and Ludwig Flodin invite players to a hands-on user test evaluating Iterum's UI and UX.

by Anton Hammar & Ludwig Flodin

Implementing Blend Shapes in Iterum
March 7, 2026·Coding

Implementing Blend Shapes in Iterum

How the Evergreen Game Engine gained a lightweight blend shape animation system, replacing choppy frame-by-frame animation with smooth, scalable blending.

by Max Fagerström

Iterating on Iterum's Settlement UI
December 27, 2025·General

Iterating on Iterum's Settlement UI

A QA intern's account of redesigning Iterum's Settlement UI and HUD, covering the usability issues found, the design goals, and how the interface evolved from first drafts to a final concept.

by Oliver Storeide Olovsson

Building the Battle of Morbihan
December 22, 2025·Scenario Design

Building the Battle of Morbihan

A behind-the-scenes look at designing Iterum's naval battle scenario based on the historical Battle of Morbihan, covering the history, scenario design decisions, and new ship mechanics created to bring it to life.

by Douglas Gavelin

Implementing SSAO in Iterum
September 16, 2025·Coding

Implementing SSAO in Iterum

A technical walkthrough of implementing Screen Space Ambient Occlusion in the Iterum game engine's forward renderer, from depth pre-pass to kernel sampling, noise, and blurring.

by Max Fagerström

Iterum Q1 Changes
March 29, 2025·General

Iterum Q1 Changes

A summary of all changes made to Iterum since mid-January, covering gameplay, UI, graphics, multiplayer, and level editor updates.

by Iterum Team

Rivers Added and Updates to Combat and AI
January 23, 2025·General

Rivers Added and Updates to Combat and AI

Version 0.17.2 introduces rivers to the map, along with combat, AI, and UI improvements plus several bug fixes.

by Iterum Team

2025 Early Access Update for Iterum
January 7, 2025·General

2025 Early Access Update for Iterum

A look back at Iterum's Early Access journey since its August 2023 launch, plus a summary of development changes and what's ahead for 2025.

by Iterum Team

Changelog 0.17.1 - More weather particles and bug fixes
December 29, 2024·General

Changelog 0.17.1 - More weather particles and bug fixes

Version 0.17.1 adds more weather particle effects for storms, floods, droughts and winters, fixes Mac build crashes, and resolves several unit selection and army bugs.

by Iterum Team

Changelog v0.17.0 - Seasonal weather effects and particles
December 20, 2024·General

Changelog v0.17.0 - Seasonal weather effects and particles

Version 0.17.0 introduces seasonal weather effects like blizzards, storms, droughts and floods that impact food production and units, along with new snow and rain particles, UI improvements, and editor upgrades.

by Iterum Team

July 23, 2024·General

Soundtrack Published, Marketing and New Directions

The Iterum soundtrack by Antti Martikainen is now published, plus an update on Narcon plans, early access timing, and the game's renewed focus on Roman history.

by Emil Hedemalm

May 17, 2024·General

New Website!

Announcing our rebrand to Iterum, accompanied by a brand new website.

by Iterum Team