December 20, 2024·General
Changelog v0.17.0 - Seasonal weather effects and particles
by Iterum Team

Blizzards, storms, droughts and floods may now affect food production and your units across the map!

UI
- Zone Food Production buttons now show an animated icon if affected by any weather effects
- Font for ‘fancy’ texts have been adjusted to use a more easily-read font.
- Animated some parts of the UI slightly
- Improvements to various tutorials.
- Event log moved to bottom right corner.
- Replaced text with icons with a few buttons, such as Menu and Scenario
- Settlement buttons now framed in its own themed 3slice
- Cursor info window on the right removed and replaced with a Zone Info tooltip
- Event Log Viewer screen added which can be opened by clicking ‘View more’ in the Event log
- Food production prediction changed to be a weekly and percentage instead of a number of tonnes.
- Button for selected Settlement is now hidden when it is selected.


Settings
- Default settings of Master volume and SFX volume fixed to work for clean installs.
- Setting for Instanced rendering added should any graphical glitches occur.
Gameplay
Adjusting food gathering zones now immediately updates the food production forecast.
- New game mechanic of Zone effects/Weathers introduced
- Storms, reduces food production and increases cold damage significantly
- Blizzards, reduces food production and increase cold significantly damage
- Droughts, reduces food production
- Floods, reduces food production
- The scenario ‘The Defender’ is now significantly harder to complete.
- AI now keeps track of previously explored zones
- Cold damage taken reduced in neutral nation territory
- New game mechanic for Upgrading Zone Food production


Graphics
- Snow particles in the world introduced during winter
- Blizzards appear as snow-storms over affected zones
- Storms appear as rain-storms over affected zones
- Droughts make trees in affected zones change visuals
- Reduced color intensity of nation colors in previously explored fog
- Removed the WIP clouds visuals
- Removed the brightly colored stands the units were previously standing on
Input
- New hotkey ‘N’ added to Settle units.
Editor
- Creating a new nation will automatically select it.
- New nations default at 500 starting taxes.
- Can now change order of Actions when editing a Scriptable Event
- Can now change order of Events in Scriptable events list
- Icons added in many places (Treaty types, Nations)
- Can now delete nations
- Left and Right mouse button actions for different editor tools displays
- New scriptable event Actions introduced to dynamically build and spawn armies
- Scriptable event Trigger ‘Day’ now has a ‘Repeat days’ parameter
- Can now create and delete armies in the map editor.

Bug fixes
- Fixed some issues where camera would zoom out without user input.
- Fixed issue where flowers would sometime remaing on the map after spring
- Fixed an issue where Rewarding units worked when it shouldn’t have
- Fixed an issue where players would not get to the Victory screen
- Fixed a crash which would occur when entering a multiplayer lobby
Audio
- Reduced frequency of bird sfx
Technical
- UI system now supports animating scale of UI elements easily
- Fixed font rendering issue affecting single characters at the end of lines
- Instanced rendering now applied to several entity groups
- Font rendering can now render beautiful mathematical minus-signs when requested
- Full-screen maximizing on Windows now takes into consideration pixels border
- Fixed a few pointer-safety issues in thread-message synchronization
Planned changes
- Add lightning strikes to the storms
- Add some dust/wind animation to drought-affected zones
- Add some water particles/animation to flood-affected zones
Documentation
- Hotkeys page added to wiki
Wishlist on Steam