Iterum
December 20, 2024·General

Changelog v0.17.0 - Seasonal weather effects and particles

by Iterum Team

Changelog v0.17.0 - Seasonal weather effects and particles

Blizzards, storms, droughts and floods may now affect food production and your units across the map!

Snow and rain particle effects over the map during winter and storms

UI

  • Zone Food Production buttons now show an animated icon if affected by any weather effects
  • Font for ‘fancy’ texts have been adjusted to use a more easily-read font.
  • Animated some parts of the UI slightly
  • Improvements to various tutorials.
  • Event log moved to bottom right corner.
  • Replaced text with icons with a few buttons, such as Menu and Scenario
  • Settlement buttons now framed in its own themed 3slice
  • Cursor info window on the right removed and replaced with a Zone Info tooltip
  • Event Log Viewer screen added which can be opened by clicking ‘View more’ in the Event log
  • Food production prediction changed to be a weekly and percentage instead of a number of tonnes.
  • Button for selected Settlement is now hidden when it is selected.

Event log moved to the bottom right corner

Event Log Viewer screen with filtering by event types

Settings

  • Default settings of Master volume and SFX volume fixed to work for clean installs.
  • Setting for Instanced rendering added should any graphical glitches occur.

Gameplay

Adjusting food gathering zones now immediately updates the food production forecast.

  • New game mechanic of Zone effects/Weathers introduced
  • Storms, reduces food production and increases cold damage significantly
  • Blizzards, reduces food production and increase cold significantly damage
  • Droughts, reduces food production
  • Floods, reduces food production
  • The scenario ‘The Defender’ is now significantly harder to complete.
  • AI now keeps track of previously explored zones
  • Cold damage taken reduced in neutral nation territory
  • New game mechanic for Upgrading Zone Food production

Upgrade Zone Food Production button in the settlement UI

Sparkle effect shown when upgrading a zone’s food production

Graphics

  • Snow particles in the world introduced during winter
  • Blizzards appear as snow-storms over affected zones
  • Storms appear as rain-storms over affected zones
  • Droughts make trees in affected zones change visuals
  • Reduced color intensity of nation colors in previously explored fog
  • Removed the WIP clouds visuals
  • Removed the brightly colored stands the units were previously standing on

Input

  • New hotkey ‘N’ added to Settle units.

Editor

  • Creating a new nation will automatically select it.
  • New nations default at 500 starting taxes.
  • Can now change order of Actions when editing a Scriptable Event
  • Can now change order of Events in Scriptable events list
  • Icons added in many places (Treaty types, Nations)
  • Can now delete nations
  • Left and Right mouse button actions for different editor tools displays
  • New scriptable event Actions introduced to dynamically build and spawn armies
  • Scriptable event Trigger ‘Day’ now has a ‘Repeat days’ parameter
  • Can now create and delete armies in the map editor.

Left and right mouse button actions shown for editor tools

Bug fixes

  • Fixed some issues where camera would zoom out without user input.
  • Fixed issue where flowers would sometime remaing on the map after spring
  • Fixed an issue where Rewarding units worked when it shouldn’t have
  • Fixed an issue where players would not get to the Victory screen
  • Fixed a crash which would occur when entering a multiplayer lobby

Audio

  • Reduced frequency of bird sfx

Technical

  • UI system now supports animating scale of UI elements easily
  • Fixed font rendering issue affecting single characters at the end of lines
  • Instanced rendering now applied to several entity groups
  • Font rendering can now render beautiful mathematical minus-signs when requested
  • Full-screen maximizing on Windows now takes into consideration pixels border
  • Fixed a few pointer-safety issues in thread-message synchronization

Planned changes

  • Add lightning strikes to the storms
  • Add some dust/wind animation to drought-affected zones
  • Add some water particles/animation to flood-affected zones

Documentation

  • Hotkeys page added to wiki