Rivers added and updates to combat and AI

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Version 0.17.2

User Interface

  • Adjusted scaling of UI elements for Zone Info (Mac OSX)
  • Fixed filtering of some event types in the Log viewer
  • Years are now presented in BC and AD to give better context for some scenarios
  • Fortification level now visible in the zone hover tooltip

Gameplay

  • Rivers are introduced, which affect movement across the map. They can be painted from the map editor but are not part in the random world generation yet.
  • Adjusted how Settlement Attack value is calculated with garrisoned units
  • Units no longer regenerate HP if the zones they are in is affected by poor weather
  • Cold damage is now taken within your borders, but at 25% of default rate
  • AI logic updated to better maintain positive net food production
  • Armies now get bonuses when defending from Fortifications

Graphics

  • Fortifications now wave a flag based on which nation constructed it
  • Fixed particle system rendering on Mac (OSX)

Technical

  • Reviewed asset file packing.

Bug fixes

  • Fixed an issue where units lost to starvation were not removed from the map
  • Fixed issue where highlighted buttons in tutorials would not render correctly (Mac OSX)
  • Fixed scaling of snow particles in menu menu to take screen backing scale factor into consideration (Mac OSX)
  • Fixed an issue where hitting Escape would sometimes not open the in game menu.
  • Fixed an issue where clicking ’Next scenario’ from the victory screen would not select the next scenario.

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