Changelog – 0.17.1 More weather particles and bug fixes

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More weather particle effects, Mac build fix and Unit selection fixes

User Interface

  • ZoneInfo tooltip size is now adjusted based on contents
  • Selected units/armies are now persisted and re-selected upon loading a game
  • Added more fading in/out for UI elements.

Gameplay

  • Settlements will now surrender to occupying forces when HP reaches 0 by siege attrition.

Graphics

  • Particle effects simulation speed now varies with game speed and pause state
  • Map-wide snow particles added during winters
  • Flooding and rain particles added for zones affected by Floods
  • Dust clouds particles added for zones affected by Droughts
  • Lightning particles and rain added for zones affected by Storms

Map Editor

  • Can now set unique unit portraits and name overrides for units
  • Dropdown menus for Settlements when editing scriptable event triggers will now highlight the settlements

Technical

  • Minor performance optimitizations in some UI panels.
  • Updated install directory in Steam

Bug fixes

  • Fixed so individual units in armies can be selected again
  • Fixed issue where units would join armies incorrectly
  • Fixed camera panning movement for scripted actions to be linear
  • Fixed an issue where some entities would start moving randomly across the map
  • Fixed issue where armies would dissovle too early, causing combat engagement issues.
  • Fixed issue where custom maps would not have any victory conditions
  • Mac build updated to not crash on start

Known Issues

  • Crashes may occur on Mac OSX if instanced rendering is enabled, disable it in the Graphics settings if it occurs
  • Particles are not working as intended on Mac OSX

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