User Experience test of Iterum – part 2
By Anton Hammar and Ludwig Flodin We are Anton Hammar and Ludwig Flodin, students at KTH currently conducting our bachelor’s thesis in collaboration with Evergreen IT AB. As part of…
By Anton Hammar and Ludwig Flodin We are Anton Hammar and Ludwig Flodin, students at KTH currently conducting our bachelor’s thesis in collaboration with Evergreen IT AB. As part of…
By Anton Hammar and Ludwig Flodin We are Anton Hammar and Ludwig Flodin, students at KTH currently conducting our bachelor’s thesis in collaboration with Evergreen IT AB. As part of…
Implementing blend shapes in Iterum - smoother animations with a lightweight system - by Max Fagerström
Author: Oliver Storeide Olovsson As a Quality Assurance (QA) intern with a growing interest in User Experience (UX), I wanted to help make Iterum as frictionless to play as possible.…
Author: Douglas Gavelin Scenario Idea Battle of Morbihan is a scenario focused on a historical naval battle during the Gallic Wars. This event took place around 56 BC, as part…
Author: Max Fagerström, September 2025 What is SSAO? Screen Space Ambient Occlusion (SSAO) is a technique for simulating how much ambient light should reach each point in a scene, resulting…
Summary of all changes made since mid january when playtest opened up, now available for testing Gameplay: Movement speed is now slowed down due to elevation differences, the higher the…
Version 0.17.2 User Interface Adjusted scaling of UI elements for Zone Info (Mac OSX) Fixed filtering of some event types in the Log viewer Years are now presented in BC…
https://iterum.gg/iterum-q1-changes/ This is our first game we are developing and publishing. We thought Early Access would be a good way to go. We released the game in August 2023 in…
More weather particle effects, Mac build fix and Unit selection fixes User Interface ZoneInfo tooltip size is now adjusted based on contents Selected units/armies are now persisted and re-selected upon…